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Theme
You're in Command image 1 You're in Command image 2
Mystery Booster Playtest Cards 2019 (CMB1 | #15 | 2019-11-07)
Most recent print shown first. Tap image to zoom.

You're in Command

1W
Sorcery
Artist: Cody Culp

Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of 0.)

W
$0.19 cheapest print

Prices

Set # Treatment Finish Price (USD)
Mystery Booster Playtest Cards 2019 15 Regular Nonfoil $0.77
Mystery Booster Playtest Cards 2021 15 Regular Nonfoil $0.19

Price History

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Rulings

2019-11-12 wotc
You’re in Command gives you a commander even if you’re not playing a Commander game.
2019-11-12 wotc
To become your commander, the following things are true: If your commander would be put into a zone other than the stack or battlefield, you may put it into the command zone instead. You may cast that commander from the command zone. You pay an additional {2} for each time you’ve cast it from the command zone this game. If a commander has dealt 21 combat damage to a player while it’s a commander, that player loses the game. Damage dealt before it was your commander isn’t counted.
2019-11-12 wotc
If You’re in Command targets a creature that’s represented by multiple cards, each of those cards become your commander. The additional cost to cast them and combat damage dealt by them are tracked separately for each card. Damage dealt while they’re together representing one creature counts for each of those commanders.
2019-11-12 wotc
If you have a commander in the command zone as You’re in Command resolves, that card is no longer your commander. It remains in the command zone and can’t be cast.
2019-11-12 wotc
If you cast You’re in Command targeting a token and that token leaves the battlefield, it ceases to exist. Why did you put a token in charge?
2019-11-12 wotc
If a card becomes your commander during a game, no deckbuilding rules of the Commander variant apply. You can still play cards that don’t correspond to that commander’s color identity.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Not Legal
Pauper Not Legal
Vintage Not Legal
Penny Not Legal
Commander Not Legal
Oathbreaker Not Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Not Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal