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Theme
Wild Swing image 1
Shadowmoor (SHM | #108 | 2008-05-02)

Wild Swing

3R
Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

R
$0.16 cheapest print

Prices

Set # Treatment Finish Price (USD)
Shadowmoor 108 Regular Nonfoil $0.16
Shadowmoor 108 Regular Foil $0.58

Price History

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Rulings

2008-05-01 wotc
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
2008-05-01 wotc
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal