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Water Weird — Alchemy Horizons: Baldur's Gate

Water Weird

3U
Creature — Elemental Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

1U: Water Weird gets +1/-1 until end of turn.

3/4
Alchemy Horizons: Baldur's Gate #41 Common
Brent Hollowell
Frame: 2015 · Border: black
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