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Wandering Fumarole image 1 Wandering Fumarole image 2 Wandering Fumarole image 3 Wandering Fumarole image 4 Wandering Fumarole image 5 Wandering Fumarole image 6 Wandering Fumarole image 7 Wandering Fumarole image 8 Wandering Fumarole image 9
Edge of Eternities: Stellar Sights (EOS | #45 | 2025-08-01)
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Wandering Fumarole

Land

This land enters tapped.

T: Add U or R.

2UR: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

RU
$0.27 cheapest print

Prices

Set # Treatment Finish Price (USD)
Edge of Eternities: Stellar Sights 45 Borderless Nonfoil $0.37
Edge of Eternities: Stellar Sights 45 Borderless Foil $0.86
Edge of Eternities: Stellar Sights 90 Borderless Nonfoil $0.95
Edge of Eternities: Stellar Sights 90 Borderless Foil $1.89
Edge of Eternities: Stellar Sights 135 Borderless Foil $5.42
Edge of Eternities: Stellar Sights 180 Borderless Foil $8.48
Oath of the Gatewatch 182 Regular Nonfoil $0.30
Oath of the Gatewatch 182 Regular Foil $0.89
Oath of the Gatewatch Promos 182s Promo Foil $0.77
Commander Legends: Battle for Baldur's Gate 928 Regular Nonfoil $0.27
The List OGW-182 Regular Foil $0.36

Price History

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Rulings

2021-03-19 wotc
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
2021-03-19 wotc
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
2021-03-19 wotc
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
2016-01-22 wotc
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2016-01-22 wotc
This land is colorless until the last ability gives it colors.
2016-01-22 wotc
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
2016-01-22 wotc
A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal