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Volt Charge image 1 Volt Charge image 2 Volt Charge image 3
Duel Decks: Heroes vs. Monsters (DDL | #68 | 2013-09-06)
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Volt Charge

2R
Instant

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

R
$0.14 cheapest print

Prices

Set # Treatment Finish Price (USD)
Duel Decks: Heroes vs. Monsters 68 Regular Nonfoil $0.27
New Phyrexia 100 Regular Nonfoil $0.14
New Phyrexia 100 Regular Foil $0.85
Phyrexia: All Will Be One 155 Regular Nonfoil $0.22
Phyrexia: All Will Be One 155 Regular Foil $0.26

Price History

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Rulings

2023-02-04 wotc
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2023-02-04 wotc
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04 wotc
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04 wotc
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04 wotc
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04 wotc
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2011-06-01 wotc
If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal