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Theme
Venser, the Sojourner image 1 Venser, the Sojourner image 2 Venser, the Sojourner image 3 Venser, the Sojourner image 4
Duel Decks: Venser vs. Koth (DDI | #1 | 2012-03-30)
Most recent print shown first. Tap image to zoom.

Venser, the Sojourner

3WU
Legendary Planeswalker — Venser
Artist: Eric Deschamps
All artists: Eric Deschamps , Uta Natsume

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

−1: Creatures can't be blocked this turn.

−8: You get an emblem with "Whenever you cast a spell, exile target permanent."

UW
$3.70 cheapest print

Prices

Set # Treatment Finish Price (USD)
Duel Decks: Venser vs. Koth 1 Regular Foil $3.70
Scars of Mirrodin 135 Regular Nonfoil $4.13
Scars of Mirrodin 135 Regular Foil $23.14
Secret Lair Drop 1423 Borderless Nonfoil $5.24
Secret Lair Drop 1423★ Regular Foil $3.71

Price History

View eBay Sold Listings See real sold prices for Venser, the Sojourner

Rulings

2011-01-01 wotc
Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
2011-01-01 wotc
Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
2011-01-01 wotc
Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
2011-01-01 wotc
The first ability can target any permanent you own, including those another player controls.
2011-01-01 wotc
If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
2011-01-01 wotc
If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
2011-01-01 wotc
Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
2011-01-01 wotc
A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal