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Vault 87: Forced Evolution image 1 Vault 87: Forced Evolution image 2
Fallout (PIP | #122 | 2024-03-08)
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Vault 87: Forced Evolution

3GU
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control this Saga.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

$0.29 cheapest print

Prices

Set # Treatment Finish Price (USD)
Fallout 122 Regular Nonfoil $0.29
Fallout 122 Regular Foil $0.39
Fallout 650 Regular Foil $3.52

Price History

View eBay Sold Listings See real sold prices for Vault 87: Forced Evolution

Rulings

2024-03-08 wotc
Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.
2024-03-08 wotc
The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
2024-03-08 wotc
If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.

Format Legality

Tlr Not Legal
Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal