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V.A.T.S. image 1 V.A.T.S. image 2 V.A.T.S. image 3 V.A.T.S. image 4
Fallout (PIP | #50 | 2024-03-08)
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V.A.T.S.

2BB
Instant
Artist: Diego Gisbert
All artists: Diego Gisbert , Robin Olausson

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

B
$1.87 cheapest print

Prices

Set # Treatment Finish Price (USD)
Fallout 50 Regular Nonfoil $1.87
Fallout 50 Regular Foil $2.67
Fallout 333 Showcase Nonfoil $5.12
Fallout 333 Showcase Foil $5.72
Fallout 578 Regular Foil $7.31
Fallout 861 Showcase Foil $29.37

Price History

View eBay Sold Listings See real sold prices for V.A.T.S.

Rulings

2024-03-08 wotc
Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
2024-03-08 wotc
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2024-03-08 wotc
Players may turn face-down creatures face up while a spell with split second is on the stack.
2024-03-08 wotc
In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.
2024-03-08 wotc
If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.
2024-03-08 wotc
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
2024-03-08 wotc
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
2024-03-08 wotc
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal