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Vastwood Zendikon image 1 Vastwood Zendikon image 2 Vastwood Zendikon image 3
Archenemy: Nicol Bolas (E01 | #77 | 2017-06-16)
Most recent print shown first. Tap image to zoom.

Vastwood Zendikon

4G
Enchantment — Aura
Artist: Rob Alexander

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

G
$0.03 cheapest print

Prices

Set # Treatment Finish Price (USD)
Archenemy: Nicol Bolas 77 Regular Nonfoil $0.11
Worldwake 117 Regular Nonfoil $0.03
Worldwake 117 Regular Foil $0.23
Jumpstart 440 Regular Nonfoil $0.10

Price History

View eBay Sold Listings See real sold prices for Vastwood Zendikon

Rulings

2010-03-01 wotc
When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
2010-03-01 wotc
The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
2010-03-01 wotc
If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
2010-03-01 wotc
If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger.
2010-03-01 wotc
An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
2010-03-01 wotc
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal