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Outlaws of Thunder Junction (OTJ | #113 | 2024-04-19)
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Vadmir, New Blood

1B
Legendary Creature — Vampire Rogue

Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

2/2
B
$0.23 cheapest print

Prices

Set # Treatment Finish Price (USD)
Outlaws of Thunder Junction 113 Regular Nonfoil $0.23
Outlaws of Thunder Junction 113 Regular Foil $0.39
Outlaws of Thunder Junction Promos 113p Promo Nonfoil $0.41
Outlaws of Thunder Junction Promos 113p Promo Foil $0.65
Outlaws of Thunder Junction Promos 113s Promo Foil $0.49
Outlaws of Thunder Junction 329 Extended Art Nonfoil $0.43
Outlaws of Thunder Junction 329 Extended Art Foil $0.48

Price History

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Rulings

2024-04-12 wotc
The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
2024-04-12 wotc
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
2024-04-12 wotc
Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12 wotc
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
2024-04-12 wotc
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.

Format Legality

Standard Legal
Future Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal