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Umezawa's Jitte image 1 Umezawa's Jitte image 2 Umezawa's Jitte image 3 Umezawa's Jitte image 4 Umezawa's Jitte image 5 Umezawa's Jitte image 6 Umezawa's Jitte image 7 Umezawa's Jitte image 8 Umezawa's Jitte image 9 Umezawa's Jitte image 10
From the Vault: Lore (V16 | #14 | 2016-08-19)
Most recent print shown first. Tap image to zoom.

Umezawa's Jitte

2
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip 2

$4.33 cheapest print

Prices

Set # Treatment Finish Price (USD)
From the Vault: Lore 14 Regular Foil $10.46
Teenage Mutant Ninja Turtles Source Material 19 Borderless Nonfoil $4.33
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Betrayers of Kamigawa 163 Regular Nonfoil $12.54
Betrayers of Kamigawa 163 Regular Foil $122.73
Secret Lair Drop 1288 Regular Nonfoil $12.15
Secret Lair Drop 1288 Regular Foil $12.52
Secret Lair Drop 1865 Borderless Nonfoil $20.22
Grand Prix Promos 2010 Promo Foil $15.43
The List BOK-163 Regular Nonfoil $11.76

Price History

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Rulings

2005-02-01 wotc
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
2005-02-01 wotc
Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
2005-02-01 wotc
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
2005-02-01 wotc
The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
2005-02-01 wotc
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
2005-02-01 wotc
If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
2005-02-01 wotc
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
2005-02-01 wotc
If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
2005-02-01 wotc
If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
2005-02-01 wotc
If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not Legal
Modern Banned
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal