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Trollhide image 1 Trollhide image 2 Trollhide image 3
Magic 2014 (M14 | #197 | 2013-07-19)
Most recent print shown first. Tap image to zoom.

Trollhide

2G
Enchantment — Aura
Artist: Steven Belledin

Enchant creature

Enchanted creature gets +2/+2 and has "1G: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

G
$0.05 cheapest print

Prices

Set # Treatment Finish Price (USD)
Magic 2014 197 Regular Nonfoil $0.09
Magic 2014 197 Regular Foil $0.38
Magic 2012 199 Regular Nonfoil $0.05
Magic 2012 199 Regular Foil $0.30
The List M12-199 Regular Nonfoil $0.09

Price History

View eBay Sold Listings See real sold prices for Trollhide

Rulings

2013-07-01 wotc
Trollhide needs to be attached to the creature as the ability that creates the regeneration shield is activated, but after that, the regeneration shield will be created and remain in effect even if Trollhide is no longer attached to the creature.
2011-09-22 wotc
To work, the regeneration shield must be created before the enchanted creature is destroyed. This usually means activating its ability during the declare blockers step, or in response to a spell or ability that would destroy it.
2011-09-22 wotc
If the enchanted creature is dealt lethal damage and is dealt damage by a source with deathtouch during the same combat damage step, a single regeneration shield will save it.
2011-09-22 wotc
Activating the ability granted to the enchanted creature causes a “regeneration shield” to be created for it. The next time that creature would be destroyed that turn, the regeneration shield is used up instead. This works only if the creature is dealt lethal damage, dealt damage from a source with deathtouch, or affected by a spell or ability that says to “destroy” it. Other effects that cause the creature to be put into the graveyard (such as reducing its toughness to 0 or sacrificing it) don’t destroy it, so regeneration won’t save it. If it hasn’t been used, the regeneration shield goes away as the turn ends.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal