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The Motherlode, Excavator image 1 The Motherlode, Excavator image 2 The Motherlode, Excavator image 3 The Motherlode, Excavator image 4
Fallout (PIP | #62 | 2024-03-08)
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The Motherlode, Excavator

3RR
Legendary Artifact Creature — Robot
Artist: Josu Solano

When The Motherlode enters, choose target opponent. You get an amount of E (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay EEEE. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

5/5
R
$0.31 cheapest print

Prices

Set # Treatment Finish Price (USD)
Fallout 62 Regular Nonfoil $0.31
Fallout 62 Regular Foil $0.46
Fallout 389 Extended Art Nonfoil $0.56
Fallout 389 Extended Art Foil $1.00
Fallout 590 Regular Foil $1.42
Fallout 917 Extended Art Foil $2.28

Price History

View eBay Sold Listings See real sold prices for The Motherlode, Excavator

Rulings

2024-03-08 wotc
You don't choose a target nonbasic land at the time The Motherlode's last ability triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
2024-03-08 wotc
Use the number of nonbasic lands the target opponent controls when The Motherlode's first ability resolves to determine the number of energy counters you get.
2024-03-08 wotc
The Motherlode's reflexive triggered ability prevents all creatures without flying that player controls from blocking that turn, including creatures that lose flying after the ability resolves as well as creatures without flying that enter the battlefield or come under that player's control later in the turn.
2024-03-08 wotc
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08 wotc
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08 wotc
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-03-08 wotc
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08 wotc
If the target nonbasic land is an illegal target as The Motherlode's reflexive triggered ability tries to resolve, it won't resolve and none of its effects happen. Creatures defending player controls without flying will still be able to block this turn.
2024-03-08 wotc
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08 wotc
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-03-08 wotc
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-03-08 wotc
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08 wotc
{E} is the energy symbol. It represents one energy counter.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal