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Theme
The Master, Transcendent image 1 The Master, Transcendent image 2 The Master, Transcendent image 3 The Master, Transcendent image 4
Fallout (PIP | #6 | 2024-03-08)
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The Master, Transcendent

1BGU
Legendary Artifact Creature — Mutant
Artist: Javier Charro

When The Master enters, target player gets two rad counters.

T: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

2/4
$0.57 cheapest print

Prices

Set # Treatment Finish Price (USD)
Fallout 6 Regular Foil $0.57
Fallout 419 Extended Art Nonfoil $2.17
Fallout 419 Extended Art Foil $2.27
Fallout 534 Regular Foil $4.12
Fallout 947 Extended Art Foil $9.94

Price History

View eBay Sold Listings See real sold prices for The Master, Transcendent

Rulings

2024-03-08 wotc
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
2024-03-08 wotc
The Master's last ability will override any characteristic-defining abilities the creature has that set its power and/or toughness. For example, if you put a Robobrain War Mind onto the battlefield with The Master's last ability, its base power and toughness will be 3/3, and the number of cards in your hand won't affect its power at all.
2024-03-08 wotc
The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
2024-03-08 wotc
Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08 wotc
Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08 wotc
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08 wotc
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08 wotc
If a player is instructed to put a card into their graveyard from their library without using the word "mill," (by the effect of Rowan's Grim Search from Wilds of Eldraine®, for example), that card isn't a legal target for The Master's last ability.
2024-03-08 wotc
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
2024-03-08 wotc
Effects that modify a creature's power and/or toughness will still apply to the creature as normal. The same is true for any counters that change its power and/or toughness.
2024-03-08 wotc
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

Format Legality

Tlr Not Legal
Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal