At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
4, T: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
The second loyalty ability you activate doesn’t have to be the same as the first ability. For example, you could activate a planeswalker’s first ability twice, or you could activate a planeswalker’s first ability, then activate its second ability.
2014-07-18
wotc
For the first ability, it doesn’t matter whether the planeswalker is still on the battlefield as your end step begins. If you activated one of its loyalty abilities that turn, The Chain Veil’s triggered ability won’t trigger.
2014-07-18
wotc
Each additional time The Chain Veil’s last ability resolves will allow you to activate a loyalty ability of each planeswalker you control an additional time. For example, if you activate The Chain Veil’s last ability, untap it, then activate it again, you can activate a loyalty ability of a planeswalker you control three times that turn.
2014-07-18
wotc
Because the last ability modifies the rules of the game, it affects not only planeswalkers you control when it resolves, but also planeswalkers that come under your control later in the turn.
2014-07-18
wotc
After the last ability resolves, you’ll essentially be able to activate a loyalty ability of each planeswalker you control a total of twice during your turn. The timing rules for when you can activate loyalty abilities apply each time; it must be your main phase and the stack must be empty.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Legal
Timeless
Legal
Gladiator
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Legal
Commander
Legal
Oathbreaker
Legal
Standardbrawl
Not Legal
Brawl
Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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