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The Capitoline Triad image 1 The Capitoline Triad image 2 The Capitoline Triad image 3
Assassin's Creed (ACR | #1 | 2024-07-05)
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The Capitoline Triad

10
Legendary Creature — God Artificer
Artist: Syd Mills
All artists: Syd Mills , John Stanko

Those Who Came Before — This spell costs 1 less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

7/7
$2.69 cheapest print

Prices

Set # Treatment Finish Price (USD)
Assassin's Creed 1 Regular Nonfoil $2.69
Assassin's Creed 1 Regular Foil $3.42
Assassin's Creed 117 Borderless Nonfoil $3.75
Assassin's Creed 117 Borderless Foil $4.59
Assassin's Creed 172 Regular Etched Foil $5.96

Price History

View eBay Sold Listings See real sold prices for The Capitoline Triad

Rulings

2024-07-05 wotc
The first step of casting a spell is to move it to the stack. If this causes the number of historic cards in your graveyard to change (probably because you are casting The Capitoline Triad from your graveyard), that new number will be used to determine the cost reduction.
2024-07-05 wotc
The Capitoline Triad’s mana value doesn’t change no matter how many historic cards are in your graveyard.
2024-07-05 wotc
The ability of the emblem created by The Capitoline Triad overwrites all previous effects that set the power and toughness of creatures you control to specific values. Other effects that set these characteristics to specific values that start to apply after the emblem is created will overwrite this effect.
2024-07-05 wotc
Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2024-07-05 wotc
Once you determine the cost to cast The Capitoline Triad, you may activate mana abilities to pay that cost. If the number of historic cards in your graveyard changes while activating mana abilities, the cost to cast The Capitoline Triad remains what you previously determined.
2024-07-05 wotc
Once you announce you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to remove historic cards from your graveyard.
2024-07-05 wotc
Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
2024-07-05 wotc
If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
2024-07-05 wotc
Effects that modify a creature’s power and/or toughness without setting it will apply to creatures you control no matter when they started to take effect. The same is true for counters that change a creature’s power and/or toughness.
2024-07-05 wotc
An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
2024-07-05 wotc
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal