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Theme
Tenth District Hero image 1 Tenth District Hero image 2 Tenth District Hero image 3 Tenth District Hero image 4
Murders at Karlov Manor (MKM | #34 | 2024-02-09)
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Tenth District Hero

1W
Creature — Human
Artist: Kai Carpenter

1W, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

2W, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

2/3
$0.14 cheapest print

Prices

Set # Treatment Finish Price (USD)
Murders at Karlov Manor 34 Regular Nonfoil $0.14
Murders at Karlov Manor 34 Regular Foil $0.15
Murders at Karlov Manor Promos 34p Promo Nonfoil $0.20
Murders at Karlov Manor Promos 34p Promo Foil $0.25
Murders at Karlov Manor Promos 34s Promo Foil $0.53
Murders at Karlov Manor 391 Extended Art Nonfoil $0.18
Murders at Karlov Manor 391 Extended Art Foil $0.16

Price History

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Rulings

2024-02-02 wotc
You can activate Tenth District Hero's second ability regardless of what creature types it is. The ability checks Tenth District Hero's creature types when it resolves. If Tenth District Hero isn't a Detective at that time, the ability does nothing.
2024-02-02 wotc
Typically, Tenth District Hero's abilities are activated in the order they appear on the card. However, if Tenth District Hero is a 5/5 legendary Human Detective named Mileva, the Stalwart with vigilance and "Other creatures you control have indestructible" and you activate its first ability again, it will become a 4/4 legendary Human Detective named Mileva, the Stalwart with the same abilities, plus an additional (and almost certainly redundant) instance of vigilance.
2024-02-02 wotc
The effects from Tenth District Hero's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.
2024-02-02 wotc
Tenth District Hero's second ability checks whether it's a Detective. It doesn't matter how it became a Detective.
2024-02-02 wotc
Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
2024-02-02 wotc
Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Tenth District Hero leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
2024-02-02 wotc
If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.

Format Legality

Tlr Legal
Standard Legal
Future Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal