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Strixhaven: School of Mages (STX | #240 | 2021-04-23)
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Tanazir Quandrix

3GU
Legendary Creature — Elder Dragon

Flying, trample

When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

4/4
GU
$1.05 cheapest print

Prices

Set # Treatment Finish Price (USD)
Strixhaven: School of Mages 240 Regular Nonfoil $1.06
Strixhaven: School of Mages 240 Regular Foil $1.12
Strixhaven: School of Mages Promos 240p Promo Nonfoil $1.05
Strixhaven: School of Mages Promos 240p Promo Foil $1.17
Strixhaven: School of Mages Promos 240s Promo Foil $2.49
Strixhaven: School of Mages 284 Borderless Nonfoil $1.64
Strixhaven: School of Mages 284 Borderless Foil $5.15

Price History

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Rulings

2021-04-16 wotc
To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
2021-04-16 wotc
Tanazir Quandrix’s last ability overwrites all previous effects that set a creature’s power and toughness to specific values. Other effects that set its power or toughness to specific values that start to apply after the ability resolves will overwrite this effect.
2021-04-16 wotc
As the last ability resolves, the base power and toughness of other creatures you control are set to Tanazir Quandrix’s actual power and toughness, not just its base power and toughness. If Tanazir Quandrix’s power or toughness changes later in the turn, the other creatures you control aren’t affected.
2021-04-16 wotc
Any effects that modify a creature’s power and/or toughness without setting them to a specific value (i.e. ones that don’t affect base power and/or toughness) will apply after its base power and toughness are set, regardless of the order those effects were created. The same is true for counters that modify its power and toughness.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal