Sold Cards Prices from all card games
MTG Cards Card database, rulings & prices
Theme
T-45 Power Armor image 1 T-45 Power Armor image 2 T-45 Power Armor image 3 T-45 Power Armor image 4 T-45 Power Armor image 5
Fallout (PIP | #145 | 2024-03-08)
Most recent print shown first. Tap image to zoom.

T-45 Power Armor

2
Artifact — Equipment
Artist: Diego Gisbert
All artists: Diego Gisbert , JB Casacop

When this Equipment enters, you get EE (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay E. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip 3

$0.28 cheapest print

Prices

Set # Treatment Finish Price (USD)
Fallout 145 Regular Nonfoil $0.28
Fallout 145 Regular Foil $0.42
Fallout 437 Extended Art Nonfoil $0.70
Fallout 437 Extended Art Foil $1.14
Fallout 673 Regular Foil $2.52
Fallout 965 Extended Art Foil $2.63
Secret Lair Drop 2452 Borderless Nonfoil $0.89
Secret Lair Drop 2452 Borderless Foil $0.89

Price History

View eBay Sold Listings See real sold prices for T-45 Power Armor

Rulings

2024-03-08 wotc
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08 wotc
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08 wotc
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-03-08 wotc
Multiple instances of menace are redundant. The same is true for trample and lifelink.
2024-03-08 wotc
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08 wotc
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08 wotc
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-03-08 wotc
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-03-08 wotc
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08 wotc
{E} is the energy symbol. It represents one energy counter.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal