An Aura spell on the stack targets the object or player which it will enchant upon entering. Thus, an Aura spell is a "spell with a single target", which means you may use Swerve to change that target. Doing so will cause it to enter enchanting the new target rather than the original one.
2008-10-01
wotc
You don't choose the new target for the spell until Swerve resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets, the target isn't changed. It doesn't matter if the original target of that spell has somehow become illegal.
2008-10-01
wotc
Swerve targets only the spell whose target will be changed. It doesn't directly affect the original target of that spell or the new target of that spell.
2008-10-01
wotc
If you cast Swerve on a spell that targets a spell on the stack (like Cancel does, for example), you can't change that spell's target to itself. You can, however, change that spell's target to Swerve. If you do, that spell won't resolve when it tries to resolve because Swerve will have left the stack by then.
2008-10-01
wotc
If a spell targets the same player or object multiple times, you can't target it with Swerve.
2008-10-01
wotc
If a spell targets multiple things, you can't target it with Swerve, even if all but one of those targets has become illegal.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Oathbreaker
Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Legal
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