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Struggle for Skemfar image 1 Struggle for Skemfar image 2
Kaldheim (KHM | #196 | 2021-02-05)
Most recent print shown first. Tap image to zoom.

Struggle for Skemfar

3G
Sorcery
Artist: Bram Sels

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Foretell G (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

G
$0.05 cheapest print

Prices

Set # Treatment Finish Price (USD)
Kaldheim 196 Regular Nonfoil $0.05
Kaldheim 196 Regular Foil $0.15
The List KHM-196 Regular Nonfoil $0.10

Price History

View eBay Sold Listings See real sold prices for Struggle for Skemfar

Rulings

2021-02-05 wotc
You can cast Struggle for Skemfar targeting only a creature you control.
2021-02-05 wotc
If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
2021-02-05 wotc
If you choose two target creatures and either target is an illegal target as Struggle for Skemfar tries to resolve, neither creature will deal or be dealt damage.
2021-02-05 wotc
If the creature you control is an illegal target as Struggle for Skemfar tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the +1/+1 counter on the creature you control.
2021-02-05 wotc
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05 wotc
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal