Imprint — When this artifact enters, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with this artifact, you may copy the other. If you do, you may cast the copy without paying its mana cost.
A split card has the same name as a spell if either of its names is that spell’s name.
2005-03-01
wotc
The creation of the copy and then the casting of the copy are both optional.
2004-12-01
wotc
You don’t pay the spell’s mana cost. If a spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can’t use any alternative costs.
2004-12-01
wotc
You cast the copy while this ability is resolving, and still on the stack. Normally, you’re not allowed to cast spells or activate abilities at this time. Spellweaver Helix’s ability breaks this rule. (The card that triggered this ability is also still on the stack.)
2004-12-01
wotc
You can’t cast the copy unless all of its targets can be chosen.
2004-12-01
wotc
You can’t cast the copy if an effect prevents you from casting sorceries or from casting that particular sorcery.
2004-12-01
wotc
Spellweaver Helix’s second ability creates a copy of the imprinted card in the Exile zone (that’s where the imprinted sorcery card is), then allows you to cast it without paying its mana cost.
2004-12-01
wotc
If you don’t want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
2004-12-01
wotc
If there’s only one imprinted sorcery card, nothing happens.
2004-12-01
wotc
If the two imprinted sorcery cards have the same name and a card with that name is cast, only one copy is created, not two.
2004-10-04
wotc
If this card leaves the battlefield while the ability to make a copy is on the stack, the ability will still make a copy using the last-known-information rule.
2004-10-04
wotc
If the imprinted card leaves the exile zone while the ability to make a copy is on the stack, then no copy will be made.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Legal
Commander
Legal
Oathbreaker
Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Legal
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