This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
In a multi-player game, you choose a new opponent during each of your upkeeps.
2004-10-04
wotc
If you take damage between the start of the upkeep step and the time in which the upkeep trigger resolves, then Soul Echo will not affect that damage and you will be affected by the damage as normal.
2004-10-04
wotc
If you have more than one Soul Echo, the opponent chooses which ones will be replacing damage that turn (if any). And when damage happens, you decide which one of the ones the opponent selected that you want the damage to be replaced with, but the damage all goes to one of them.
2004-10-04
wotc
If this card runs out of counters before your next upkeep, the effect still replaces the damage and uselessly tries to remove counters from the now empty card.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Legacy
Legal
Pauper
Not Legal
Vintage
Legal
Penny
Not Legal
Commander
Legal
Oathbreaker
Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Legal
Oldschool
Not Legal
Premodern
Legal
Predh
Legal
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