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Sorcerer Class image 1 Sorcerer Class image 2 Sorcerer Class image 3 Sorcerer Class image 4
Adventures in the Forgotten Realms (AFR | #233 | 2021-07-23)
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Sorcerer Class

UR
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, draw two cards, then discard two cards.

UR: Level 2

Creatures you control have "T: Add U or R. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

3UR: Level 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

RU
$2.65 cheapest print

Prices

Set # Treatment Finish Price (USD)
Adventures in the Forgotten Realms 233 Regular Nonfoil $2.77
Adventures in the Forgotten Realms 233 Regular Foil $2.65
Adventures in the Forgotten Realms Promos 233a Promo Foil $21.84
Adventures in the Forgotten Realms Promos 233p Promo Nonfoil $5.11
Adventures in the Forgotten Realms Promos 233p Promo Foil $5.39
Adventures in the Forgotten Realms Promos 233s Promo Foil $3.59

Price History

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Rulings

2021-07-23 wotc
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
2021-07-23 wotc
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23 wotc
The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.
2021-07-23 wotc
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23 wotc
If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.
2021-07-23 wotc
Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23 wotc
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23 wotc
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23 wotc
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23 wotc
Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal