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Smell Fear image 1 Smell Fear image 2
Modern Horizons 2 (MH2 | #173 | 2021-06-18)
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Smell Fear

1G
Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Target creature you control fights up to one target creature you don't control.

G
$0.29 cheapest print

Prices

Set # Treatment Finish Price (USD)
Modern Horizons 2 173 Regular Nonfoil $0.29
Modern Horizons 2 173 Regular Foil $0.37

Price History

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Rulings

2021-06-18 wotc
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2021-06-18 wotc
You cannot cast Smell Fear without any targets just to proliferate. You must choose at least one creature you control as a target to cast this spell. If you don't choose a creature you don't control as a target, no fight will occur.
2021-06-18 wotc
While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.
2021-06-18 wotc
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2021-06-18 wotc
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2021-06-18 wotc
If you choose two creatures as targets with this spell and only one target is legal as the spell resolves, no fight will occur and no damage will be dealt, but you will still proliferate.
2021-06-18 wotc
If all targets are illegal as Smell Fear tries to resolve, it doesn't resolve and you will not proliferate.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal