Slaying Mantis will fight any creature an opponent controls that it touched as it entered, even if it didn't end up touching that creature when it stopped moving.
2020-02-29
wotc
Slaying Mantis must be thrown onto the battlefield from at least three feet away. That is, three feet is a horizonal distance, not a vertical one.
2020-02-29
wotc
No player may interfere with the throwing of Slaying Mantis, including while it's in flight.
2020-02-29
wotc
Just a second is a variant of split second. Announcing Slaying Mantis instantly locks all permanents in place on the battlefield. As long as Slaying Mantis is on the stack, players can't cast spells, activate abilities, or move their permanents.
2020-02-29
wotc
If you create a token that's a copy of Slaying Mantis, it also enters via flying elbow. However, you must use a Magic card-sized object to represent the token. As Slaying Mantis's just a second ability won't apply, players can move around their permanents at any time, including while Slaying Mantis is in flight. So that's fun.
2020-02-29
wotc
If Slaying Mantis touches the object used to represent a creature token an opponent controls, it will fight that creature.
2020-02-29
wotc
If Slaying Mantis lands on multiple creatures, it fights each of them one-on-one. For example, Slaying Mantis lands on a 3/3, a 4/4, and a 5/5. Slaying Mantis deals 6 damage to each of them, destroying them all. At the same time, they deal a total of 12 damage to Slaying Mantis, destroying it. What a maneuver!
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Legacy
Not Legal
Pauper
Not Legal
Vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oathbreaker
Not Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Not Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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