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Skyclave Pick-Axe image 1 Skyclave Pick-Axe image 2 Skyclave Pick-Axe image 3 Skyclave Pick-Axe image 4
Zendikar Rising (ZNR | #204 | 2020-09-25)
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Skyclave Pick-Axe

G
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.

Equip 2G (2G: Attach to target creature you control. Equip only as a sorcery.)

G
$0.08 cheapest print

Prices

Set # Treatment Finish Price (USD)
Zendikar Rising 204 Regular Nonfoil $0.09
Zendikar Rising 204 Regular Foil $0.26
Zendikar Rising 309 Showcase Nonfoil $0.08
Zendikar Rising 309 Showcase Foil $0.29
Foundations Jumpstart 712 Regular Nonfoil $0.28

Price History

View eBay Sold Listings See real sold prices for Skyclave Pick-Axe

Rulings

2024-11-08 wotc
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
2024-11-08 wotc
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08 wotc
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2020-09-25 wotc
The bonus from Skyclave Pick-Axe's landfall ability applies to the creature it's attached to at the time the ability resolves. That bonus doesn't apply to a new creature if Skyclave Pick-Axe becomes attached to a new creature.
2020-09-25 wotc
If there's no equipped creature as Skyclave Pick-Axe's landfall ability resolves, no creature gets +2/+2.
2020-09-25 wotc
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
2020-09-25 wotc
Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal