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Theme
Six-Sided Die image 1 Six-Sided Die image 2
Unfinity (UNF | #92 | 2022-10-07)
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Six-Sided Die

2B
Instant
Artist: Ben Wootten

Choose target creature. Roll a six-sided die.

1 — It has base toughness 1 until end of turn.

2 — Put two -1/-1 counters on it.

3 — Six-Sided Die deals 3 damage to it and you gain 3 life.

4 — It gets -4/-4 until end of turn.

5 — Destroy it.

6 — Exile it.

B
$0.30 cheapest print

Prices

Set # Treatment Finish Price (USD)
Unfinity 92 Regular Nonfoil $0.33
Unfinity 92 Regular Foil $0.30
Unfinity 378 Regular Foil $5.15

Price History

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Rulings

2022-10-07 wotc
You choose the target creature as you cast Six-Sided Die. You don't roll the die until the spell begins resolving. At that point, it's too late for players to respond.
2022-10-07 wotc
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
2022-10-07 wotc
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07 wotc
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07 wotc
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07 wotc
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07 wotc
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal