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Sigurd, Jarl of Ravensthorpe image 1 Sigurd, Jarl of Ravensthorpe image 2 Sigurd, Jarl of Ravensthorpe image 3
Assassin's Creed (ACR | #66 | 2024-07-05)
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Sigurd, Jarl of Ravensthorpe

RGW
Legendary Creature — Human Warrior
All artists: Alexander Gering , Jessie Lam

Vigilance, trample, lifelink

Boast — 1: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)

Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

3/3
GRW
$0.43 cheapest print

Prices

Set # Treatment Finish Price (USD)
Assassin's Creed 66 Regular Nonfoil $0.43
Assassin's Creed 66 Regular Foil $0.63
Assassin's Creed 154 Borderless Nonfoil $0.70
Assassin's Creed 154 Borderless Foil $1.15
Assassin's Creed 249 Regular Etched Foil $2.20

Price History

View eBay Sold Listings See real sold prices for Sigurd, Jarl of Ravensthorpe

Rulings

2024-07-05 wotc
Putting a lore counter on a Saga will usually cause the next chapter ability to trigger. If it already has a number of lore counters on it equal to its final chapter number however, no abilities trigger. In particular, this doesn’t cause the final chapter ability to trigger again.
2024-07-05 wotc
If it’s not your turn and you gain control of a creature with a boast ability after that creature attacked, you can activate that creature’s boast ability if it hasn’t been activated yet that turn.
2024-07-05 wotc
If an effect adds additional combat phases to a turn and a creature with a boast ability attacks more than once during that turn, its boast ability can still be activated only once.
2024-07-05 wotc
If a creature with a boast ability is put onto the battlefield attacking, it was never declared as an attacker. Its boast ability can’t be activated that turn.
2024-07-05 wotc
A boast ability can be activated at any point after the creature with that ability has been declared as an attacker. This can be before blockers are declared, after blockers are declared but before combat damage is dealt, during combat after combat damage is dealt, during the postcombat main phase, during the end step, or, in some unusual cases, during the cleanup step.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal