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Theme
Showdown of the Skalds image 1 Showdown of the Skalds image 2 Showdown of the Skalds image 3 Showdown of the Skalds image 4
Kaldheim (KHM | #229 | 2021-02-05)
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Showdown of the Skalds

2RW
Enchantment — Saga
Artist: Steven Belledin

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

RW
$0.39 cheapest print

Prices

Set # Treatment Finish Price (USD)
Kaldheim 229 Regular Nonfoil $0.40
Kaldheim 229 Regular Foil $0.80
Kaldheim Promos 229p Promo Nonfoil $1.06
Kaldheim Promos 229p Promo Foil $2.70
Kaldheim Promos 229s Promo Foil $2.36
The List KHM-229 Regular Nonfoil $0.39

Price History

View eBay Sold Listings See real sold prices for Showdown of the Skalds

Rulings

2021-02-05 wotc
Under normal circumstances, you can play a land from among the exiled cards only if you haven’t played a land yet that turn.
2021-02-05 wotc
The cards you exile because of the chapter I ability are exiled face up.
2021-02-05 wotc
Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05 wotc
Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a sorcery card, you can cast it only during your main phase while the stack is empty.
2021-02-05 wotc
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05 wotc
Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05 wotc
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05 wotc
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05 wotc
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05 wotc
Any cards you don’t play by the end of your next turn will remain exiled.
2021-02-05 wotc
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal