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Shay Cormac image 1 Shay Cormac image 2 Shay Cormac image 3
Assassin's Creed (ACR | #65 | 2024-07-05)
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Shay Cormac

WB
Legendary Creature — Human Knight Rogue
Artist: Axel Sauerwald
All artists: Axel Sauerwald , Alex Negrea

1: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.

Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.

Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.

1/1
BW
$0.26 cheapest print

Prices

Set # Treatment Finish Price (USD)
Assassin's Creed 65 Regular Nonfoil $1.16
Assassin's Creed 65 Regular Foil $0.35
Assassin's Creed 153 Borderless Nonfoil $0.26
Assassin's Creed 153 Borderless Foil $0.28
Assassin's Creed 248 Regular Etched Foil $3.36

Price History

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Rulings

2024-07-05 wotc
Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.
2024-07-05 wotc
Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.
2024-07-05 wotc
If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.
2024-07-05 wotc
Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal