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Sefris of the Hidden Ways image 1 Sefris of the Hidden Ways image 2 Sefris of the Hidden Ways image 3 Sefris of the Hidden Ways image 4
Forgotten Realms Commander (AFC | #3 | 2021-07-23)
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Sefris of the Hidden Ways

WUB
Legendary Creature — Human Wizard
Artist: Ryan Pancoast
All artists: Ryan Pancoast , Josh Freydkis

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

2/3
$0.29 cheapest print

Prices

Set # Treatment Finish Price (USD)
Forgotten Realms Commander 3 Regular Foil $0.55
Forgotten Realms Commander Display Commanders 3 Regular Etched Foil $0.29
Forgotten Realms Commander 326 Extended Art Nonfoil $6.04
Secret Lair Drop 2508 Borderless Nonfoil $4.45
Secret Lair Drop 2508 Borderless Foil $3.86

Price History

View eBay Sold Listings See real sold prices for Sefris of the Hidden Ways

Rulings

2021-09-24 wotc
Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.
2021-07-23 wotc
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23 wotc
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 wotc
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 wotc
Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.
2021-07-23 wotc
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 wotc
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 wotc
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 wotc
Dungeons are removed from the game as a state-based action.
2021-07-23 wotc
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 wotc
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 wotc
A player may only have one dungeon in the command zone at a time.

Format Legality

Tlr Legal
Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal