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Runaway Steam-Kin image 1 Runaway Steam-Kin image 2 Runaway Steam-Kin image 3
Guilds of Ravnica (GRN | #115 | 2018-10-05)
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Runaway Steam-Kin

1R
Creature — Elemental
Artist: Jason Felix

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.

Remove three +1/+1 counters from this creature: Add RRR.

1/1
R
$1.22 cheapest print

Prices

Set # Treatment Finish Price (USD)
Guilds of Ravnica 115 Regular Nonfoil $1.22
Guilds of Ravnica 115 Regular Foil $4.30
Guilds of Ravnica Promos 115p Promo Nonfoil $3.27
Guilds of Ravnica Promos 115p Promo Foil $4.65
Guilds of Ravnica Promos 115s Promo Foil $7.66

Price History

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Rulings

2018-10-05 wotc
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2018-10-05 wotc
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
2018-10-05 wotc
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal