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Theme
Rise of the Dread Marn image 1 Rise of the Dread Marn image 2 Rise of the Dread Marn image 3 Rise of the Dread Marn image 4 Rise of the Dread Marn image 5
Kaldheim (KHM | #107 | 2021-02-05)
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Rise of the Dread Marn

2B
Instant
Artist: Titus Lunter

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.

Foretell B (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

$0.50 cheapest print

Prices

Set # Treatment Finish Price (USD)
Kaldheim 107 Regular Nonfoil $0.50
Kaldheim 107 Regular Foil $0.60
Kaldheim Promos 107p Promo Nonfoil $1.40
Kaldheim Promos 107s Promo Foil $1.52
Kaldheim 354 Extended Art Nonfoil $0.91
Kaldheim 354 Extended Art Foil $1.36

Price History

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Rulings

2021-02-05 wotc
The number of nontoken creatures that died that turn is counted as Rise of the Dread Marn is resolving. In other words, nontoken creatures that die in response to Rise of the Dread Marn will count.
2021-02-05 wotc
It doesn’t matter if the cards that represented those creatures are still in the graveyard as Rise of the Dread Marn resolves. They’ll still count as long as they died that turn.
2021-02-05 wotc
If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
2021-02-05 wotc
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05 wotc
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

Format Legality

Tlr Legal
Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal