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The Lost Caverns of Ixalan Commander (LCC | #45 | 2023-11-17)
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Ripples of Potential

1U
Instant
Artist: Sam Hogg
All artists: Sam Hogg , David Szabo

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

U
$1.61 cheapest print

Prices

Set # Treatment Finish Price (USD)
The Lost Caverns of Ixalan Commander 45 Extended Art Nonfoil $6.25
Edge of Eternities Commander 77 Regular Nonfoil $1.61
The Lost Caverns of Ixalan Commander 77 Regular Nonfoil $3.08
Secret Lair Drop 2453 Borderless Nonfoil $4.05
Secret Lair Drop 2453 Borderless Foil $5.11

Price History

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Rulings

2023-11-10 wotc
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2023-11-10 wotc
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-11-10 wotc
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-11-10 wotc
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
2023-11-10 wotc
Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2023-11-10 wotc
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2023-11-10 wotc
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-11-10 wotc
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
2023-11-10 wotc
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2023-11-10 wotc
Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2023-11-10 wotc
An attacking or blocking creature that phases out is removed from combat.
2023-11-10 wotc
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-11-10 wotc
A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal