Magery
Theme
2: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
| Set | # | Treatment | Finish | Price (USD) |
|---|---|---|---|---|
|
|
211 | Regular | Nonfoil | $0.45 |
|
|
211 | Regular | Foil | $2.91 |