Sold Cards Prices from all card games
MTG Cards Card database, rulings & prices
Theme
Quietus Spike image 1 Quietus Spike image 2 Quietus Spike image 3 Quietus Spike image 4 Quietus Spike image 5 Quietus Spike image 6 Quietus Spike image 7 Quietus Spike image 8
The Brothers' War Retro Artifacts (BRR | #46 | 2022-11-18)
Most recent print shown first. Tap image to zoom.

Quietus Spike

3
Artifact — Equipment
Artist: Mark Brill
All artists: Mark Brill , David Astruga

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip 3

$1.21 cheapest print

Prices

Set # Treatment Finish Price (USD)
The Brothers' War Retro Artifacts 46 Regular Nonfoil $1.69
The Brothers' War Retro Artifacts 46 Regular Foil $1.63
The Brothers' War Retro Artifacts 109 Regular Nonfoil $1.61
The Brothers' War Retro Artifacts 109 Regular Foil $2.42
The Brothers' War Retro Artifacts 109z Regular Foil $281.33
Planechase 2012 112 Regular Nonfoil $1.47
Planechase Anthology 112 Regular Nonfoil $1.21
Shards of Alara 217 Regular Nonfoil $2.90
Shards of Alara 217 Regular Foil $7.69
Commander 2017 220 Regular Nonfoil $1.53
New Capenna Commander 377 Regular Nonfoil $2.29

Price History

View eBay Sold Listings See real sold prices for Quietus Spike

Rulings

2010-06-15 wotc
In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).
2008-10-01 wotc
That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.
2008-10-01 wotc
If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal