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Theme
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Conspiracy (CNS | #24 | 2014-06-06)
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Plea for Power

3U
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

U
$0.28 cheapest print

Prices

Set # Treatment Finish Price (USD)
Conspiracy 24 Regular Nonfoil $0.40
Conspiracy 24 Regular Foil $7.97
Game Night: Free-for-All 33 Regular Nonfoil $0.46
Tales of Middle-earth Commander 195 Regular Nonfoil $0.28
The List CNS-24 Regular Nonfoil $0.56

Price History

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Rulings

2014-05-29 wotc
You must vote for one of the available options. You can't abstain.
2014-05-29 wotc
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29 wotc
Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014-05-29 wotc
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29 wotc
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal