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Perplexing Chimera image 1
Born of the Gods (BNG | #48 | 2014-02-07)

Perplexing Chimera

4U
Enchantment Creature — Chimera
Artist: Tyler Jacobson

Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

3/3
U
$1.85 cheapest print

Prices

Set # Treatment Finish Price (USD)
Born of the Gods 48 Regular Nonfoil $1.85
Born of the Gods 48 Regular Foil $9.35

Price History

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Rulings

2014-02-01 wotc
You may exchange control of Perplexing Chimera and any spell cast by an opponent, not just one with targets.
2014-02-01 wotc
You may change any of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target the same (even if that target is now illegal).
2014-02-01 wotc
You make the decision whether to exchange control of Perplexing Chimera and the spell as the triggered ability resolves.
2014-02-01 wotc
Neither Perplexing Chimera nor the spell changes zones. Only control of them is exchanged.
2014-02-01 wotc
In some unusual cases, you may not control Perplexing Chimera when its triggered ability resolves (perhaps because the triggered ability triggered again and resolved while the original ability was on the stack). In these cases, you can exchange control of Perplexing Chimera and the spell that causes the ability to trigger, even if you control neither of them. If you do, you’ll be able to change targets of the spell, not the spell’s new controller.
2014-02-01 wotc
If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves, fails to resolve, or is countered.
2014-02-01 wotc
If Perplexing Chimera leaves the battlefield or the spell leaves the stack before the triggered ability resolves, you can’t make the exchange.
2014-02-01 wotc
Gaining control of a spell and changing its targets won’t cause any heroic abilities of the new targets to trigger.
2014-02-01 wotc
After the ability resolves, you control the spell. Any instance of “you” in that spell’s text now refers to you, “an opponent” refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as “target opponent” or “target creature you control” are now made in reference to you, not the spell’s original controller. You may change those targets to be legal in reference to you, or, if those are the spell’s only targets, the spell will doesn’t resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell’s effect calls for.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal