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Outpost Siege image 1 Outpost Siege image 2 Outpost Siege image 3 Outpost Siege image 4 Outpost Siege image 5 Outpost Siege image 6 Outpost Siege image 7 Outpost Siege image 8 Outpost Siege image 9
Fate Reforged (FRF | #110 | 2015-01-23)
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Outpost Siege

3R
Enchantment
Artist: Daarken

As this enchantment enters, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

R
$0.20 cheapest print

Prices

Set # Treatment Finish Price (USD)
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Commander Legends: Battle for Baldur's Gate 804 Regular Nonfoil $0.28

Price History

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Rulings

2014-11-24 wotc
The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
2014-11-24 wotc
The card exiled by the "Khans" ability is exiled face up. Playing a card exiled with the "Khans" ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
2014-11-24 wotc
If you exile a land card using the "Khans" ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
2014-11-24 wotc
If a noncreature card is manifested and then leaves the battlefield while face down, the "Dragons" ability will trigger.
2014-11-24 wotc
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24 wotc
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal