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Theme
Nowhere to Run image 1 Nowhere to Run image 2
Wizards Play Network 2026 (PW26 | #1 | 2026-01-23)
Most recent print shown first. Tap image to zoom.

Nowhere to Run

1B
Enchantment
Artist: Jodie Muir

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

B
$0.55 cheapest print

Prices

Set # Treatment Finish Price (USD)
Wizards Play Network 2026 1 Promo Nonfoil $0.78
Wizards Play Network 2026 1 Promo Foil $16.82
Duskmourn: House of Horror 111 Regular Nonfoil $0.55
Duskmourn: House of Horror 111 Regular Foil $1.15

Price History

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Rulings

2024-09-20 wotc
Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.
2024-09-20 wotc
If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
2024-09-20 wotc
If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

Format Legality

Standard Legal
Future Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Legal
Brawl Legal
Alchemy Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal