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Neyith of the Dire Hunt image 1
Jumpstart (JMP | #30 | 2020-07-17)

Neyith of the Dire Hunt

2GG
Legendary Creature — Human Warrior

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay 2RG. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (RG can be paid with either R or G.)

3/3
$7.66 cheapest print

Prices

Set # Treatment Finish Price (USD)
Jumpstart 30 Regular Nonfoil $7.66

Price History

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Rulings

2020-06-23 wotc
You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.
2020-06-23 wotc
While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
2020-06-23 wotc
The defending player, not you, chooses which creature blocks the target creature.
2020-06-23 wotc
Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.
2020-06-23 wotc
If the target creature has menace, two creatures must block it if able.
2020-06-23 wotc
If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
2020-06-23 wotc
If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
2020-06-23 wotc
A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.

Format Legality

Tlr Not Legal
Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal