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Theme
Narod, the Beige Flower image 1
Mystery Booster 2 (MB2 | #599 | 2024-08-02)

Narod, the Beige Flower

WUB
Legendary Creature — Plant Rogue
Artist: Drew Moss

Each creature assigns combat damage equal to its mana value rather than its power.

0/5
BUW
$0.31 cheapest print

Prices

Set # Treatment Finish Price (USD)
Mystery Booster 2 599 Regular Nonfoil $0.31

Price History

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Rulings

2024-11-08 wotc
Tokens that aren’t copies of other permanents will usually have a mana value of 0, making them very bad at dealing combat damage while Narod is around.
2024-11-08 wotc
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08 wotc
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08 wotc
Narod’s ability doesn’t actually change any creature’s power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power and toughness use the real values, even if they cause damage “equal to a creature’s power” to be dealt.
2024-11-08 wotc
If there are multiple effects that attempt to modify how a creature assigns combat damage, that creature’s controller chooses which effect applies. For example, if Narod, the Beige Flower and Doran, the Siege Tower (“Each creature assigns combat damage equal to its toughness rather than its power”) are both on the battlefield, each time a creature would deal combat damage, that creature’s controller chooses whether it assigns combat damage equal to its mana value or its toughness.
2024-11-08 wotc
If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
2024-11-08 wotc
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Not Legal
Pauper Not Legal
Vintage Not Legal
Penny Not Legal
Commander Not Legal
Oathbreaker Not Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Not Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal