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Maester Seymour image 1 Maester Seymour image 2
Final Fantasy Commander (FIC | #68 | 2025-06-13)
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Maester Seymour

2G
Legendary Creature — Human Elf Cleric

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.

3GG: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

1/3
G
$0.36 cheapest print

Prices

Set # Treatment Finish Price (USD)
Final Fantasy Commander 68 Regular Nonfoil $0.36
Final Fantasy Commander 160 Extended Art Nonfoil $1.61
Final Fantasy Commander 160 Extended Art Foil $5.67

Price History

View eBay Sold Listings See real sold prices for Maester Seymour

Rulings

2025-06-06 wotc
The value of X is determined only once, as Maester Seymour's last ability resolves.
2025-06-06 wotc
Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
2025-06-06 wotc
Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
2025-06-06 wotc
If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal