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Lost Auramancers image 1 Lost Auramancers image 2
Future Sight (FUT | #11 | 2007-05-04)
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Lost Auramancers

2WW
Creature — Human Wizard

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

3/3
W
$0.18 cheapest print

Prices

Set # Treatment Finish Price (USD)
Future Sight 11 Regular Nonfoil $0.39
Future Sight 11 Regular Foil $11.36
Time Spiral Remastered 24 Regular Nonfoil $0.18
Time Spiral Remastered 24 Regular Foil $0.69

Price History

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Rulings

2021-03-19 wotc
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

Format Legality

Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal