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Theme
Leyline of Resonance image 1 Leyline of Resonance image 2 Leyline of Resonance image 3 Leyline of Resonance image 4
Duskmourn: House of Horror (DSK | #143 | 2024-09-27)
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Leyline of Resonance

2RR
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

$0.59 cheapest print

Prices

Set # Treatment Finish Price (USD)
Duskmourn: House of Horror 143 Regular Nonfoil $0.59
Duskmourn: House of Horror 143 Regular Foil $0.81
Duskmourn: House of Horror Promos 143p Promo Nonfoil $0.90
Duskmourn: House of Horror Promos 143p Promo Foil $1.10
Duskmourn: House of Horror Promos 143s Promo Foil $1.32
Duskmourn: House of Horror 379 Extended Art Nonfoil $0.98
Duskmourn: House of Horror 379 Extended Art Foil $2.15

Price History

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Rulings

2024-09-20 wotc
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
2024-09-20 wotc
The copy made by Leyline of Resonance's last ability is created on the stack, so it's not "cast."
2024-09-20 wotc
The copy created by Leyline of Resonance's last ability will have the same targets (all the same creature you control) as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
2024-09-20 wotc
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
2024-09-20 wotc
If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2024-09-20 wotc
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

Format Legality

Tlr Not Legal
Standard Legal
Future Legal
Historic Not Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal