Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
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wotc
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
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wotc
Players may turn face-down creatures face up while a spell with split second is on the stack.
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wotc
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
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wotc
If a triggered ability causes the planar controller to planeswalk away from Lake Silencio, its ability no longer gives spells split second and players can respond to spells and abilities as normal.
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wotc
Casting a spell with split second won't affect spells and abilities that are already on the stack.
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wotc
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Legacy
Not Legal
Pauper
Not Legal
Vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oathbreaker
Not Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Not Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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