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Lae'zel's Acrobatics image 1 Lae'zel's Acrobatics image 2 Lae'zel's Acrobatics image 3 Lae'zel's Acrobatics image 4
Commander Legends: Battle for Baldur's Gate (CLB | #30 | 2022-06-10)
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Lae'zel's Acrobatics

3W
Instant

Exile all nontoken creatures you control, then roll a d20.

1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

W
$3.11 cheapest print

Prices

Set # Treatment Finish Price (USD)
Commander Legends: Battle for Baldur's Gate 30 Regular Nonfoil $3.70
Commander Legends: Battle for Baldur's Gate 30 Regular Foil $3.11
Battle for Baldur's Gate Promos 30s Promo Foil $5.31
Commander Legends: Battle for Baldur's Gate 556 Extended Art Nonfoil $3.83
Commander Legends: Battle for Baldur's Gate 556 Extended Art Foil $4.51

Price History

View eBay Sold Listings See real sold prices for Lae'zel's Acrobatics

Rulings

2022-06-10 wotc
The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.
2022-06-10 wotc
Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
2022-06-10 wotc
Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.

Format Legality

Standard Not Legal
Future Not Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not Legal
Modern Not Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Not Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Not Legal