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Theme
Koth of the Hammer image 1 Koth of the Hammer image 2 Koth of the Hammer image 3
Duel Decks: Venser vs. Koth (DDI | #44 | 2012-03-30)
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Koth of the Hammer

2RR
Legendary Planeswalker — Koth
Artist: Eric Deschamps

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.

−2: Add R for each Mountain you control.

−5: You get an emblem with "Mountains you control have 'T: This land deals 1 damage to any target.'"

$1.67 cheapest print

Prices

Set # Treatment Finish Price (USD)
Duel Decks: Venser vs. Koth 44 Regular Foil $1.67
Scars of Mirrodin 94 Regular Nonfoil $2.00
Scars of Mirrodin 94 Regular Foil $10.19
Secret Lair Drop 1248 Regular Nonfoil $12.14
Secret Lair Drop 1248 Regular Foil $4.92

Price History

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Rulings

2011-01-01 wotc
Loyalty abilities can’t be mana abilities. Koth’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of this permanent have been activated this turn.
2011-01-01 wotc
Koth’s first ability can target any Mountain, including an untapped Mountain and/or a Mountain another player controls.
2011-01-01 wotc
Koth’s emblem grants an activated ability to each Mountain you control at any given time for the rest of the game. It will continuously check which permanents you control are Mountains to determine what has the ability. For example, a Mountain that comes under your control later in the game will have the ability, while a Mountain you controlled at the time the emblem was created, but that later came under the control of another player, will no longer have the ability.
2011-01-01 wotc
If Koth’s first ability animates a Mountain that came under your control that turn, it will have “summoning sickness” and be unable to attack. It will also be unable to be tapped to activate an ability with the {T} symbol in its cost, such as the Mountain’s mana ability or the ability granted to it by Koth’s emblem.
2011-01-01 wotc
Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

Format Legality

Tlr Not Legal
Standard Not Legal
Future Not Legal
Historic Not Legal
Timeless Not Legal
Gladiator Not Legal
Pioneer Not Legal
Modern Legal
Legacy Legal
Pauper Not Legal
Vintage Legal
Penny Legal
Commander Legal
Oathbreaker Legal
Standardbrawl Not Legal
Brawl Not Legal
Alchemy Not Legal
Paupercommander Not Legal
Duel Legal
Oldschool Not Legal
Premodern Not Legal
Predh Legal