When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
You can’t target the same player more than once with this scheme’s ability. This ability doesn’t affect choosing targets for spells and other abilities.
2017-06-13
wotc
The player who can’t cast noncreature spells can still play lands.
2017-06-13
wotc
If you leave a Supervillain Rumble game after setting this scheme in motion but before your next turn begins, its effects last until your next turn would have begun. They neither expire immediately nor last indefinitely.
2017-06-13
wotc
If you don’t have three opponents left, you choose which effects won’t have a target. For example, if you have only one opponent left, you can choose no target for the first or second effect and just stop that player from casting noncreature spells.
Format Legality
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Timeless
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Modern
Not Legal
Legacy
Not Legal
Pauper
Not Legal
Vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oathbreaker
Not Legal
Standardbrawl
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Paupercommander
Not Legal
Duel
Not Legal
Oldschool
Not Legal
Premodern
Not Legal
Predh
Not Legal
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